Hello!
I have now been sitting for the last two hours trying to figure out how I can solve this problem of mine. You see, I am currently making a game where the purpose of the game is to make the player able to select his level - depending on which levels he has unlocked. So basically I have set a trigger for the "teleportation object", with name "tp1". I know you may find some of my code rather odd, but that's not the problem. The problem is to access the class.
My script is as follows;
public PlayerClass pc;
void Start() {
pc = new PlayerClass();
}
void OnMouseOver() {
if(this.gameobject.name == "tp1" && gameisTrigger == true && hasuLockedlvl1 == true) {
//teleport player
}
}
Even though I play and "unlocks level 1", and updates the variable from another script it doesn't seem to update here.
And another script I have the following when the player actually unlocks the level 1;
public PlayerClass pc;
void Start() {
pc = new PlayerClass();
}
void Update() {
if(playerhasDoneSomething == true) {
pc.level = 2;
}
}
The problem is that it doesn't seem to update the class, so if I call a debug after I have changed the value inside the class - it is updated. However, the other object that manages the "access" to the other levels doesn't seem to update.
Here is my PlayerClass by the way;
private int level;
public int Level {
get{return level;}
set{level = value;}
}
I would really appreciate if some of you could help me out with this problem.
Thanks in advance.
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